I think we all enjoyed Kung Fu Panda a bit more than we would all like to confess. Or, I mean, perhaps there isn't; perhaps I'm speaking utter trash, in which case, BioMutant makes a whole lot less sense.
Under development in the hands of ex-Avalanche studios creative director Stefan Ljungqvist (you know, the guys who make Just Cause), BioMutant promises to be an ambitious open-world experience that pairs a post-apocalyptic environment with a bunch of cybernetically-enhanced fauna. Boy, that was a good run of hyphens.
The announcement comes in the purveyors of exceptionally loud brand logo animations, THQ: talking on behalf of their dev team at Experiment 101 -- Ljungqvist's own studio -- THQ Nordic revealed that BioMutant is presently in production, slated to get a 2018 release.
The announcement comes in the purveyors of exceptionally loud brand logo animations, THQ: talking on behalf of their dev team at Experiment 101 -- Ljungqvist's own studio -- THQ Nordic revealed that BioMutant is presently in production, slated to get a 2018 release.
Details are comparatively scarce, but it seems that you'll have the ability to customize and upgrade your furry character not only with new gear and weaponry, but also with new bionic enhancements which include -- and are not restricted to -- weaponized claws, wings, and tails. You'll even have the ability to improve your mind with psychic updates that permit for telekinesis or levitation.
Promising a "martial arts style battle system" that will encourage "maximum freedom of movement," BioMutant provides an ever expanding roster of fighting styles that can be heard as you advance. Experiment 101 will also be creating a strong variety of vehicular choice by which to traverse their -- presumably huge -- receptive world: from jet packs to air balloons to jet skis, expect any sort of 'fast travel' mechanic are the boring choice.
Under development in the hands of ex-Avalanche studios creative director Stefan Ljungqvist (you know, the guys who make Just Cause), BioMutant promises to be an ambitious open-world experience that pairs a post-apocalyptic environment with a bunch of cybernetically-enhanced fauna. Boy, that was a good run of hyphens.
The announcement comes in the purveyors of exceptionally loud brand logo animations, THQ: talking on behalf of their dev team at Experiment 101 -- Ljungqvist's own studio -- THQ Nordic revealed that BioMutant is presently in production, slated to get a 2018 release.
The announcement comes in the purveyors of exceptionally loud brand logo animations, THQ: talking on behalf of their dev team at Experiment 101 -- Ljungqvist's own studio -- THQ Nordic revealed that BioMutant is presently in production, slated to get a 2018 release.
Details are comparatively scarce, but it seems that you'll have the ability to customize and upgrade your furry character not only with new gear and weaponry, but also with new bionic enhancements which include -- and are not restricted to -- weaponized claws, wings, and tails. You'll even have the ability to improve your mind with psychic updates that permit for telekinesis or levitation.
Promising a "martial arts style battle system" that will encourage "maximum freedom of movement," BioMutant provides an ever expanding roster of fighting styles that can be heard as you advance. Experiment 101 will also be creating a strong variety of vehicular choice by which to traverse their -- presumably huge -- receptive world: from jet packs to air balloons to jet skis, expect any sort of 'fast travel' mechanic are the boring choice.
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